UX Terms Glossary
Unlock the world of UX design with our comprehensive guide to essential terms. Perfect for beginners, this article demystifies terminology, helping you navigate discussions and enhance your design skills confidently
Written by RamotionMar 11, 202415 min read
Last updated: Mar 20, 2024
Stepping into User Experience (UX) design can feel like learning a new language, filled with specific terms and concepts. This journey, while exciting, can also be overwhelming without a clear understanding of the terminology.
Knowing UX terms well is crucial; it enables you to participate in discussions, connect with others in the field, and tackle design challenges with confidence.
To help make this easier, we've put together a list of essential UX design terms. This guide aims to clear up any confusion and support you in creating engaging, user-focused digital experiences.
UX Terms on “A”
A/B Testing
A method of comparing two versions of a web page or app to see which one performs better.
A/B testing allows UX designers to make data-driven decisions that enhance user experiences by directly observing user behavior and preferences.
Accessibility
The practice of making your websites usable by as many people as possible, including those with disabilities.
In UX design, accessibility means ensuring that digital products are navigable and functional for users with a wide range of abilities, promoting inclusivity and equal access.
Active Listening
The process of fully concentrating, understanding, responding, and remembering what is being said in user interviews or testing.
Active listening is crucial in UX research to deeply understand user needs, pain points, and feedback, leading to more user-centered design solutions.
Affinity Map
A tool used to organize data, ideas, or insights into categories based on their relationships, often during UX research.
Affinity mapping helps UX teams synthesize research findings into actionable insights, revealing patterns and themes that inform design strategies.
Affordance
The qualities of an object that suggest how it can be used, making its functionality obvious.
In UX design, affordances guide users intuitively, making interactions with digital products easier and reducing learning curves.
Agile
A project management methodology that emphasizes iterative development, collaboration, and flexibility.
Agile allows UX teams to rapidly prototype, test, and iterate on designs, closely aligning the development process with user needs and feedback.
Analytics
The systematic computational analysis of data or statistics.
UX professionals use analytics to understand how users interact with a product, identifying areas for improvement and measuring the impact of design changes.
Anticipatory Design
A design approach that seeks to anticipate and address user needs before they arise, creating a seamless experience.
Anticipatory design in UX focuses on reducing user decision-making and simplifying interactions, based on predicting user behavior through data and prior interactions.
Augmented Reality (AR)
An interactive experience of a real-world environment where objects are enhanced by computer-generated perceptual information.
In UX, AR offers unique opportunities to create immersive and intuitive experiences, allowing users to interact with digital elements overlaid on the physical world.
UX Terms on “B”
Behavioral Design
A design approach that applies knowledge of human behavior to influence actions through design decisions.
In UX, behavioral design aims to subtly guide users toward desired actions or outcomes by leveraging psychological principles, enhancing the overall effectiveness of the user interface.
Benchmarking
The process of comparing a company's products or services against industry standards or competitors to gauge performance.
UX benchmarking focuses on evaluating usability, functionality, and overall user experience of a product against known competitors or standards to identify areas for improvement.
Beta
A pre-release version of a product that is shared with a larger audience outside of the organization for real-world testing.
The beta phase in UX design allows for collecting valuable user feedback on functionality, usability, and overall experience before the final launch, enabling iterative improvements.
UX Terms on “C”
Call-to-Action (CTA)
A prompt on a website or app that encourages users to take some specific action, such as "Sign Up" or "Buy Now."
CTAs are crucial in UX for guiding users towards key actions that align with business goals, effectively driving conversions through clear, compelling directives.
Card Sorting
A method used in UX research where participants organize topics into categories, helping designers understand users' mental models.
Card sorting illuminates how users expect to find information or navigate a product, informing structure and hierarchy in design to enhance usability and findability.
Chatbot
A software application designed to simulate conversation with human users, especially over the Internet.
Chatbots in UX serve as interactive tools that can improve user engagement, provide instant assistance, and streamline the user journey through timely interventions and support.
Cognitive Biases
Systematic patterns of deviation from norm or rationality in judgment, whereby inferences about other people and situations may be drawn in an illogical fashion.
Recognizing cognitive biases is crucial in UX design to anticipate and mitigate errors in user decision-making, ensuring designs cater to real-world user behavior and perceptions.
Cognitive Load
The total amount of mental effort being used in the working memory.
In UX, managing cognitive load involves designing interfaces that reduce complexity and information overload, ensuring users can easily process and retain information without feeling overwhelmed.
Cognitive Walkthrough
A usability evaluation method in which designers walk through a series of tasks to evaluate the product's ease of use and intuitiveness from a new user's perspective.
The cognitive walkthrough method helps identify potential usability issues before they affect end-users, focusing on making products accessible and easy to understand for first-time users.
Color Theory
A body of practical guidance to color mixing and the visual effects of specific color combinations.
In UX design, color theory guides the use of color in creating an aesthetically pleasing and effective design, influencing mood, conveying messages, and improving usability.
Content Strategist
A professional responsible for developing a content strategy that aligns with and supports an organization's goals.
Content strategists play a crucial role in UX by ensuring that all textual and multimedia content is relevant, user-focused, and structured to enhance the user's journey and experience.
Content Strategy
The planning, development, and management of content—written or in other media.
A well-defined content strategy in UX focuses on delivering clear, concise, and engaging content that meets user needs and supports seamless interaction with the product.
Contextual Inquiry
A user research method based on observing and interviewing users in their natural environment to understand how they interact with a product or system.
Contextual inquiry helps UX designers gain deep insights into user behaviors, needs, and challenges, informing design decisions that enhance real-world usability and satisfaction.
Customer Experience (CX)
The overall quality of all the interactions a customer has with a company and its products or services over the duration of their relationship.
In UX, focusing on CX involves designing each touchpoint to ensure a positive, cohesive experience that meets or exceeds customer expectations, fostering loyalty and satisfaction.
Customer Journey Map
A visual representation of every experience your customers have with you, showing the story of a customer's experience with your brand from initial engagement and into, hopefully, a long-term relationship.
Customer journey mapping in UX allows designers to empathize with users, identifying pain points and opportunities to enhance the experience at every stage of the customer lifecycle.
Customer-Centric
A business approach that puts the customer at the center of business decisions, operations, and ideas.
Adopting a customer-centric approach in UX design means prioritizing the needs, challenges, and feedback of the user above all else, ensuring that products are not only usable but also deeply resonant with the target audience.
UX Terms on “D”
Dark Patterns
Deceptive design techniques that trick users into taking actions they might not otherwise choose, such as buying or signing up for something.
In UX, dark patterns represent a breach of trust, manipulating user decisions against their interests, and are widely criticized for harming user experience and damaging brand reputation.
Dashboard
An interface that visually summarizes data, showing key metrics and information at a glance, often used in web and software applications.
Dashboards in UX design are crucial for creating an efficient user experience, allowing users to quickly access, understand, and act upon important information or insights.
Data Science
An interdisciplinary field that uses scientific methods, processes, algorithms, and systems to extract knowledge and insights from structured and unstructured data.
In UX, data science informs design decisions by analyzing user data to uncover patterns, predict behaviors, and personalize experiences, enhancing both usability and satisfaction.
Demographic
Statistical data relating to the population and particular groups within it, often used for identifying target audiences.
Understanding demographics is essential in UX for creating personas and tailoring designs to meet the specific needs, preferences, and limitations of different user segments.
Design System
A comprehensive set of guidelines, standards, and components used to achieve consistency and efficiency in design across a company’s products.
Design systems in UX ensure a cohesive user experience and streamline the design process, facilitating consistency and scalability across different parts of a product or service.
Design Thinking
A human-centered approach to innovation that integrates the needs of people, the possibilities of technology, and the requirements for business success.
Design thinking in UX emphasizes understanding users, challenging assumptions, redefining problems, and creating innovative solutions to prototype and test.
UX Terms on “E”
Edge Case
A situation that occurs only at an extreme (maximum or minimum) operating parameter.
In UX, designing for edge cases means ensuring that a product is usable and reliable under every possible condition, including rare or unexpected scenarios.
Empathy Mapping
A tool that helps teams understand their users’ experiences by capturing what they say, think, do, and feel.
Empathy maps in UX design facilitate a deeper connection to users' needs and emotions, guiding more empathetic and user-centered design decisions.
UX Terms on “F”
Fitt’s Law
A predictive model of human movement which states that the time to acquire a target is a function of the distance to and size of the target.
Fitt’s Law influences UX design by guiding the placement and sizing of interactive elements, making digital interfaces more efficient and reducing user effort.
Flowchart
A diagram that represents a process, showing the steps as boxes of various kinds, and their order by connecting them with arrows.
Flowcharts in UX help designers plan and communicate the navigation and structure of websites or apps, ensuring a logical, intuitive user journey.
Focus Groups
A research method where a group of people are asked about their perceptions, opinions, beliefs, and attitudes towards a product, service, concept, advertisement, idea, or packaging.
In UX, focus groups provide valuable insights into user needs and preferences, helping to inform design decisions by capturing diverse user feedback in a collaborative setting.
UX Terms on “G”
Gamification
The technique of incorporating game mechanics into non-game environments, such as websites or apps, to increase engagement.
In UX, gamification enhances user engagement and motivation by leveraging elements like rewards and challenges, making mundane tasks more enjoyable and compelling.
Gestalt Principles
A theory of mind and brain that proposes that humans naturally organize visual elements into groups or unified wholes when certain principles are applied.
The Gestalt principles guide UX designers in creating cohesive, intuitive, and visually appealing interfaces by understanding how users perceive and interpret visual information.
Grid System
A framework consisting of horizontal and vertical lines used to structure content on a page, ensuring alignment and consistency in design.
Grid systems in UX design help in creating layouts that are both aesthetically pleasing and functional, facilitating a better organization of information and enhancing readability.
Guerrilla Usability Testing
An informal usability testing method where random people are asked to use a product or service in order to observe their interactions and gather insights.
Guerrilla usability testing allows UX researchers to quickly and inexpensively gain feedback on designs from the real world, making it easier to identify and address usability issues.
UX Terms on “H”
Heatmap
A visual representation of data that uses color-coding to indicate different values, often used to show where users click, look, or scroll on a webpage.
In UX, heatmaps provide insights into user behavior and preferences, highlighting areas of interest and potential improvements for enhancing the user experience.
Heuristic Evaluation
A usability inspection method where experts evaluate a website or application against a set of predetermined guidelines or heuristics.
Heuristic evaluations help identify usability problems in the UX design process early on, allowing designers to make informed decisions to improve user satisfaction and efficiency.
Hick’s Law
A principle that suggests the time it takes for a person to make a decision increases with the number and complexity of choices.
Hick’s Law impacts UX design by emphasizing the importance of simplicity and clarity in presenting choices to users, reducing decision-making time and improving the overall experience.
Human-Computer Interaction (HCI)
The study of how people interact with computers and to design technologies that let humans interact with computers in novel ways.
HCI principles guide UX designers in creating more intuitive, efficient, and human-centered interfaces, focusing on optimizing the interaction between users and digital products.
UX Terms on “I”
Ideation
The creative process of generating, developing, and communicating new ideas.
In UX, ideation is a critical phase where designers brainstorm and explore a wide array of solutions to address user needs and challenges, fostering innovation and collaboration.
Inclusive Design
A design methodology that considers the full range of human diversity with the goal of making products accessible to as many people as possible.
Inclusive design in UX ensures that digital products are usable and accessible for people of all abilities, backgrounds, and experiences, enhancing the overall usability and reach of a product.
Infographic
A visual representation of information or data, combining graphics and text to make complex information easier to understand.
In UX, infographics are used to simplify and effectively communicate complex data, helping users quickly grasp the key insights or messages being presented.
Information Architecture (IA)
The structure and organization of information within a digital product, making it understandable and navigable.
IA is fundamental in UX design, ensuring that users can easily find information and navigate a product intuitively, leading to a seamless and efficient user experience.
Interaction Design
The design of the interactive elements of a product, focusing on how users engage with it and the experience it provides.
Interaction design in UX is about creating engaging interfaces with logical flow and meaningful interactions, enhancing the usability and enjoyment of a product.
Interface
The point of interaction between a user and a digital device or product.
The interface in UX design is critical for ensuring that users can interact with a product efficiently and effectively, making it central to the user's overall experience and satisfaction.
UX Terms on “K”
KPI (Key Performance Indicator)
A measurable value that demonstrates how effectively a company is achieving key business objectives.
In UX, KPIs help measure the success of design decisions in meeting user needs and business goals, such as improving user satisfaction, conversion rates, or task completion times.
UX Terms on “L”
Lean UX
An approach focused on the user experience aspect of software development that emphasizes rapid iteration, early user feedback, and simplicity.
Lean UX encourages continuous learning and improvement without extensive documentation or fixed requirements, ensuring that the product evolves closely with user needs and feedback.
Likert Scale
A psychometric scale commonly used in questionnaires to gauge attitudes or responses, typically ranging from one extreme to another.
In UX research, the Likert scale helps quantify subjective user feedback on usability, satisfaction, and other aspects, enabling easier analysis and interpretation of attitudes and preferences.
UX Terms on “M”
Mental Model
The representation of how someone thinks about the way systems work, based on beliefs rather than reality.
Understanding users' mental models in UX is crucial for designing intuitive interfaces that align with users’ expectations and natural behaviors, improving learnability and user engagement.
Miller’s Law
The principle that the average person can only keep about 7 (plus or minus 2) items in their working memory.
Miller’s Law influences UX design by highlighting the importance of minimizing cognitive load, suggesting that information presentation should be concise and manageable to enhance user comprehension and decision-making.
Mind Map
A visual tool used to organize information hierarchically, showing relationships among pieces of the whole.
Mind maps in UX help in brainstorming, planning, and organizing thoughts and ideas, facilitating clearer communication and more efficient problem-solving during the design process.
Minimum Viable Product (MVP)
The most pared-down version of a product that can still be released, offering the basic features that allow it to be deployed and used by customers.
An MVP in UX allows designers and developers to gather user feedback on the core functionalities early in the development process, informing future iterations and ensuring the product meets real user needs.
Multivariate Testing (MVT)
A technique for testing multiple variables simultaneously to determine the best combination of elements on a webpage or in an application.
MVT in UX research allows for a deeper understanding of how different design elements interact with each other and their collective impact on user behavior and conversion rates, enabling more informed design optimizations.
UX Terms on “N”
Net Promoter Score (NPS)
A metric used to measure the willingness of customers to recommend a company's products or services to others.
In UX, NPS serves as a gauge of overall user satisfaction and loyalty, indicating the effectiveness of the user experience in fostering positive perceptions and advocacy.
UX Terms on “O”
Omnichannel UX
A design approach that ensures a seamless user experience across all channels and devices a customer might use to interact with a brand.
Omnichannel UX prioritizes consistency and continuity, enabling users to switch between devices and platforms without losing context or experiencing friction, enhancing overall satisfaction and engagement.
Onboarding
The process of guiding new users through a product’s features and functionalities, enhancing their understanding and ease of use.
Effective onboarding in UX is critical for reducing initial learning curves, ensuring users can quickly find value in a product, and significantly impacting long-term engagement and retention.
UX Terms on “P”
Paper Prototyping
A low-fidelity method of designing and testing user interfaces using hand-drawn elements on paper.
Paper prototyping allows UX designers to rapidly iterate on ideas and gather user feedback early in the design process, facilitating a user-centered approach to design development.
Paradox of Choice
A concept that having too many choices can lead to decision-making paralysis and dissatisfaction.
In UX, understanding the paradox of choice highlights the importance of simplifying choices for users, ensuring interfaces are intuitive and not overwhelming, thereby improving decision quality and user satisfaction.
Pareto Principle
The principle that for many outcomes, roughly 80% of consequences come from 20% of the causes.
In UX, the Pareto Principle suggests focusing design efforts on the features or issues that will have the most significant impact on user experience, optimizing resource allocation for maximum effectiveness.
Peak-End Rule
A psychological principle stating that people judge an experience largely based on how they felt at its peak and at its end, rather than the total sum or average of every moment of the experience.
UX designers leverage the peak-end rule by crafting memorable positive moments and strong conclusions in the user journey, aiming to enhance overall satisfaction and perception.
Persona
Fictional characters created based on research to represent the different user types that might use a service, product, site, or brand.
Personas help UX designers understand and empathize with the target audience, guiding design decisions to cater to the needs, goals, and behaviors of real users.
Product Design
The process of creating products that meet users' needs and preferences, combining usability, functionality, and aesthetics.
In UX, product design focuses on solving real problems for users, ensuring that every aspect of the product is optimized for a high-quality user experience.
Product Designer
A professional who shapes the experience and functionality of products, focusing on users’ needs and integrating usability with visual design.
Product designers in UX play a pivotal role in bridging user needs with business goals, employing a broad skill set to craft engaging and effective products.
Product Management
The practice of strategically guiding the development, market launch, and continual support and improvement of a company’s products.
In the context of UX, product management involves understanding user needs and market demands, ensuring that the product delivers value and a superior experience to users.
Product Managers
Professionals responsible for the strategy, roadmap, and feature definition of a product or product line.
Product managers work closely with UX teams to prioritize user needs and feedback in the product development process, aligning product features with user expectations for better outcomes.
Production Environment
The live environment where a software application or website is hosted and can be accessed by the end-user.
In UX, ensuring a seamless and error-free experience in the production environment is crucial, as it represents the final touchpoint where users interact with the product, impacting their perception and satisfaction.
Proto-Persona
A preliminary version of a persona, often based on initial assumptions and secondary research, used early in the design process.
Proto-personas allow UX designers to quickly hypothesize about user needs and behaviors, guiding early design decisions until more detailed user research can be conducted.
Prototype
A preliminary version of a product that is created to test and validate design concepts and usability before final production.
Prototyping in UX is essential for exploring design solutions and gathering user feedback, enabling iterative improvements and ensuring the final product meets user needs effectively.
UX Terms on “R”
Rapid Prototyping
A fast and cost-effective method of creating early versions of products to quickly iterate design concepts based on user feedback.
In UX, rapid prototyping accelerates the design process, allowing designers to explore multiple approaches and refine usability and functionality before final development stages.
UX Terms on “S”
SaaS (Software as a Service)
A software distribution model in which applications are hosted by a service provider and made available to users over the internet.
For UX, SaaS products emphasize continuous improvement and user-centered design, focusing on ease of use, accessibility, and seamless updates to enhance the overall user experience.
Storyboard
A visual representation using drawings or images sequenced to narrate the steps of a user interaction with a product or service.
Storyboarding in UX helps designers and stakeholders envision and understand the user journey, facilitating discussions around user needs, emotions, and the overall experience.
Survey
A method of gathering information from a large group of people, typically by asking a series of questions.
Surveys in UX research are valuable for collecting quantitative and qualitative data on user preferences, behaviors, and attitudes, informing design decisions and improvements.
UX Terms on “T”
Tesler’s Law
The principle stating that for any system there is a certain amount of complexity that cannot be reduced.
In UX, Tesler’s Law underscores the importance of simplicity in design, challenging designers to minimize unnecessary complexity while acknowledging the inherent challenges in achieving it.
Think-Aloud Protocol
A usability testing method where participants verbalize their thoughts as they perform tasks in real-time, providing insights into their cognitive processes.
The think-aloud protocol offers direct insight into the user's experience, revealing how users understand and navigate a product, which is crucial for identifying and addressing usability issues.
True Intent Study
A research method that identifies the actual intentions users have when visiting a website or using a product, often by intercepting them in real-time.
True intent studies in UX help understand why users come to a site or product and whether their goals are met, providing actionable insights to align design more closely with user needs.
UX Terms on “U”
UI/UX
UI (User Interface) refers to the visual elements of a product, while UX (User Experience) encompasses the overall experience a user has with the product.
The synergy between UI and UX is crucial, as it ensures not only that a product is aesthetically pleasing (UI) but also functional, usable, and delightful to use (UX).
Usability
The ease with which users can use a product to achieve their goals effectively, efficiently, and satisfactorily.
Usability in UX is foundational, focusing on optimizing the user interface to minimize friction and enhance the overall effectiveness and enjoyment of the user experience.
Usability Testing
A method of testing how easy a design is to use on a group of representative users, typically involving observing the users as they attempt to complete tasks.
Usability testing is a critical component of UX research, providing direct feedback on how real users interact with a product, identifying issues, and guiding iterative design improvements.
User Experience (UX)
The overall experience of a person using a product, especially in terms of how easy or pleasing it is to use.
UX encompasses all aspects of the end-user's interaction with the company, its services, and its products, striving to provide positive experiences that keep users loyal to the product or brand.
User Feedback
Comments, insights, and opinions provided by users about their experience with a product or service.
User feedback is invaluable in the UX process, offering a direct line to users' perceptions, experiences, and needs, which inform ongoing iterations and enhancements to the design.
User Flow
The path a user follows through an application or website, including the actions they take and the interfaces they interact with.
User flows in UX design are crucial for mapping out the steps a user takes to complete a task, ensuring the process is intuitive and leads to a satisfying outcome.
User Groups
Segments of users categorized by similar characteristics, behaviors, or needs, often used in the context of research or testing.
Identifying user groups allows UX professionals to tailor designs and functionalities to meet the specific needs and preferences of different segments, enhancing the overall user experience.
User Interface (UI)
The space where interactions between humans and machines occur, involving the design of screens, pages, and visual elements like buttons and icons.
While UI focuses on the aesthetic and layout aspects, its effectiveness is deeply intertwined with UX, as it directly influences how users perceive and navigate a product.
User Journey
A comprehensive overview of a user's interaction with a product, from initial contact through various touchpoints up to a long-term relationship.
Understanding the user journey in UX helps designers identify key interactions and moments that shape the user's perception and satisfaction, guiding improvements for a cohesive experience.
User Journey Maps
Visual representations that outline the steps a user takes to achieve a goal within a product, including their feelings, motivations, and pain points.
User journey maps are invaluable in UX for highlighting opportunities to enhance the user experience, ensuring that every touchpoint is optimized for user needs and expectations.
User Research
The process of understanding user behaviors, needs, and motivations through observation techniques, task analysis, and feedback methodologies.
User research forms the foundation of UX design, providing empirical insights that guide the creation of user-centric products that solve real problems and enhance satisfaction.
User Scenario
A narrative that describes a user's actions, context, and goals when interacting with a product, used to predict and design for specific use cases.
Crafting user scenarios allows UX designers to anticipate and design for real-life applications of a product, ensuring the design meets actual user needs and contexts.
User Stories
Short, simple descriptions of a feature or requirement from the perspective of the end-user, often used in agile development.
User stories in UX help keep the focus on the user's needs and experiences, serving as a tool for ensuring product development aligns with user expectations and solves specific problems.
User-Centered Design (UCD)
A design philosophy and process in which the needs, wants, and limitations of end-users are given extensive attention at each stage of the design process.
UCD underscores the importance of involving users throughout the design process, from research to prototype testing, ensuring the final product truly meets user needs and enhances their experience.
UX Debt
The cumulative negative impact on user experience caused by design decisions made in the past, often due to constraints like time, resources, or knowledge.
Just like technical debt, UX debt can hinder user satisfaction and efficiency; recognizing and addressing it is crucial for maintaining the usability and relevance of a product over time.
UX Portfolio
A collection of a UX professional’s work, showcasing their skills, methodology, and contributions to various projects.
A UX portfolio not only highlights a designer's experience and approach to solving user-centered design challenges but also provides insight into their design thinking and problem-solving process.
UX Researcher
A professional focused on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies.
UX researchers play a pivotal role in gathering insights that inform the design process, ensuring that products are deeply rooted in actual user requirements and experiences.
UX Writer
A role specializing in crafting the textual content that guides users within a product, ensuring clarity, consistency, and a tone that resonates with the user base.
UX writers enhance the user experience by creating clear and meaningful copy that helps users navigate a product effortlessly, contributing significantly to the overall usability and satisfaction.
UI/UX Developer
A professional who combines the skills of visual design with front-end development to create interactive and visually appealing digital interfaces.
UI/UX developers bridge the gap between design and technology, ensuring that designs are not only user-centered but also technically feasible and performant across devices.
UX Terms on “V”
Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world, achieved through the use of computer technology.
In UX, VR offers unique challenges and opportunities for designing immersive and engaging user experiences, requiring careful consideration of user interaction in three-dimensional spaces.
Von Restorff Effect
A psychological phenomenon that predicts when multiple similar objects are present, the one that differs from the rest is most likely to be remembered.
Utilizing the Von Restorff effect, UX designers can strategically highlight important information or actions, guiding users' attention to critical elements and improving task completion.
UX Terms on “W”
Wayfinding
The information systems, such as signs and maps, that guide people through a physical environment and enhance their understanding and experience of the space.
In UX, wayfinding principles are applied to digital environments, helping users navigate websites or apps with ease, reducing frustration and enhancing the effectiveness of the user journey.
Wearables
Electronic devices that are worn on the body as accessories or implants, often with the capability to connect and interact with other devices.
UX design for wearables focuses on optimizing user interaction in a compact form factor, ensuring usability and accessibility while catering to the unique context of use and limitations of small screens.
Web Apps
Applications that are accessed via a web browser over a network such as the Internet, without needing to be downloaded onto a user's device.
UX design for web apps emphasizes responsive and adaptive design, seamless navigation, and fast loading times to provide a rich, app-like experience directly within a web browser.
Whiteboard Challenge
A common interview exercise for UX/UI designers where candidates are asked to solve a design problem on a whiteboard in real-time.
The whiteboard challenge tests a designer's problem-solving skills, ability to think on their feet, and proficiency in communicating design thinking and rationale clearly and effectively.
Whitespace
The empty space around and between elements in a design, not necessarily white, used to create visual breathing room and balance.
In UX, effective use of whitespace improves readability, focuses user attention on important elements, and contributes to a cleaner, more organized layout that enhances user engagement.
Wireframe
A basic visual guide used in interface design to suggest the layout and placement of fundamental design elements without detailed styling.
Wireframes are crucial in UX for mapping out the functionality and structure of pages or screens, facilitating discussion and iteration before moving on to more detailed design stages.